export const vertex =  /* wgsl */`
@vertex
fn main(@location(0) pos: vec3<f32>) -> @builtin(position) vec4<f32>{
    return vec4<f32>(pos, 1.0);
}
`

export const fragment = /* wgsl */`
@fragment
fn main() -> @location(0) vec4<f32>{
    return vec4<f32>(1,0,0,1);
}
`